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LATEST PROJECTS

Metaverse
Current
Angomon - Angoverse

What is the Angoverse?
In its essence, Angoverse is a game we're developing. It is the home of Angomon where they can hop from planet to planet to meet each other, explore, and partake in various activities.

Each Angomon has its own little planet that can be personalised and shown to friends and other curious visitors. Think of Angoverse as a hybrid of Solsteads and Animal Crossing with it’s own unique flair. A social universe from the future with weirdly nostalgic nuance.

https://angomon.io/


 
Major
Production
Unity
Virtual
Reality
Team
of 8
Sleight VR 

Sleight whisks the player away to an enchanted mansion full of cantankerous contraptions. With only a deck of magical cards, each infused with unique spells, you're tasked with navigating the ever changing halls before you finally encounter the mastermind behind this devilish machination!

Sleight is a Virtual Reality roguelike, developed for the VIVE and Oculus Rift, where players fight against mechanical enemies in a procedurally generated Victorian manor. Using a magical deck of cards, players cast spells on themselves, enemies and the environment around them in order to defeat their foes. Throughout the  game players will build a specialised deck, and their strategy, as they defeat rooms of enemies and find new cards. Waiting three floors away, there is a battle for the ages, but they must be careful, for if they fall they must begin again!


available at 
https://cuttingcards.itch.io/sleight
1 week
Graphics/Physics mini game
A mini game I made for my graphics assignment that I incorporated some physics into.
The aim of this game was to keep the ball bouncing inside the cube where you rotate. Each time the ball hits a side of the cube, it losses health.
 
As your bouncing the ball inside the cube you are collecting armor points that let you heal each wall
Unity
Networking
Networking Windjammers remake

For our complex game system assignment, I decided to remake the classic arcarde game "Windjammers", but with networking.

This had quite a few challenges I didn't foresee. I learnt a lot about how different it is to make a networking game compared to your traditional offline game

 

Things including how to update both clients and a host to display the right information, colliders and moving objects. 

Team of 
8
6 weeks
Dungeon Delver

Dungeon Delver was my first year major project. We we put into teams of 8, Which consisted of 3 programmers, 2 designers and 3 artist

Dungeon Delver is a dungeon crawler game, where each run has randomly procedurally generated room layout.

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